When the employee is injured while () Party B undertakes to pay expenses for medical treatment and nutrition.A、for dutyB、on dutyC、in dutyD、by duty
When the employee is injured while () Party B undertakes to pay expenses for medical treatment and nutrition.
A、for duty
B、on duty
C、in duty
D、by duty
相关考题:
The instant _______ I saw him, I knew he was the man from the restaurant. (A)when(B) while(C) ×(D) then
He thought the painting was of little_________, so let me have it for only ten pounds.() A.costB.valueC.priceD.expenses
●试题五阅读下列程序说明,将应填入(n)处的字句写在答卷纸的对应栏内。【程序说明】对于一个公司的雇员来说,无非有3种:普通雇员、管理人员和主管。这些雇员有共同的数据:名字、每小时的工资,也有一些共同的操作:数据成员初始化、读雇员的数据成员及计算雇员的工资。但是,他们也有不同。例如,管理人员除有这些共同的特征外,有可能付固定薪水,主管除有管理人员的共同特征外,还有其他物质奖励等。3种雇员中,管理人员可以看作普通雇员的一种,而主管又可以看作管理人员的一种。我们很容易想到使用类继承来实现这个问题:普通雇员作为基类,管理人员类从普通雇员类中派生,而主管人员类又从管理人员类中派生。下面的程序1完成上述各个类的定义,并建立了3个雇员(一个普通雇员、一个管理人员和一个主管)的档案,并打印出各自的工资表。将"程序1"中的成员函数定义为内联函数,pay成员函数定义为虚函数,重新完成上述要求。【程序1】//普通雇员类class Employee{public:Employee(char*theName,float thePayRate);char*getName()const;float getPayRate()const;float pay(float hoursWorked)const;protected:char*name;//雇员名称float payRate;//薪水等级};Employee::Employee(char*theName,float thePayRate){name=theName;payRate=thePayRate;}char*Employee::getName() const{return name;}float Employee::getPayRate()const{return payRate;}float Employee::pay(float hoursWorked)const{return hoursWorked*payRate;}//管理人员类class Manager∶public Employee{public://isSalaried付薪方式:true付薪固定工资,false按小时付薪Manager(char*theName,float thePayRate,bool isSalaried);bool getSalaried()const;float pay(float hoursWorked)const;protected:bool salaried;};Manager::Manager(char*theName,float thePayRate,bool isSalaried)∶Employee(theName,thePayRate){salaried=isSalaried;}bool Manager::getSalaried() const{return salaried;}float Manager::pay(float hoursWorked)const{if(salaried)return payRate;/*else*/return Employee::pay(hoursWorked);}//主管人员类class Supervisor:public Employee{public:Supervisor(char*theName,float thePayRate,float theBouns):Employee(theName,thePayRate, (1) ),bouns(theBouns){}float getBouns()const{return bouns;}float pay(float hoursWorked)constreturn (2) ;}protected:float bouns;}#include"iostream.h"void main(){Employee e("Jack",50.00);Manager m("Tom",8000.00,true);Supervior s("Tanya",8000.00,8000.00);cout"Name:"e.getName()endl;cout"Pay:"e.pay(80)endl;//设每月工作80小时cout"Name:"m.getName()endl;cout"Pay:"m.pay (40) endl;cout"Name:"s.getName()endl;cout"Pay:"s.pay (40) endl;//参数40在这里不起作用}【程序2】#include"employee.h"//普通雇员类class Employee{public://构造函数Employee(string theName,float thePayRate):name(theName),payRate(thePayRate){}//取雇员姓名string getName() const{returnname;}//取雇员薪水等级float getPayRate()const{return payRate;}//计算雇员薪水virtual float pay(float hoursWorked)const{return (3) ;}protected:string name;//雇员名称float payRate;//薪水等级};//管理人员类//继承普通雇员类class Manager:public Employee{public://构造函数//isSalaried标识管理人员类的付薪方式//true 按阶段付薪(固定工资)//false按小时付薪Manager(string theName,float thePayRate,bool isSalaried):Employee(theName,thePayRate),salaried(isSalaried){}//取付薪方式bool getSalaried()const{return salaried;}//计算薪水virtual float pay(float (4) )const;protected:bool salaried;};float Manager::pay(float hoursWorked)const{if(salaried)//固定付薪方式return payRate;else//按小时付薪return (5) ; }//主管人员类class Supervisor: (6){public://构造函数Supervisor(string theName,float thePayRate,float theBouns):Manager(theName,thePayRate,true),bouns(theBouns){}//取奖金数额float getBouns()const{return bouns;}//计算薪水virtual float pay(float hoursWorked)const{retum payRate+bouns;}(7)float bouns;}#include"employee.h"#include"iostream.h"void main(){(8) *ep[3];ep[0]=new Employee("Jack","50.00");ep[1]=new Manager("Tom","8000.00",true);ep[2]=new Supervior("Tanya","8000.00","8000.00");for(int i=0;i3;i++){cout"Name:" (9) endl;cout"Pay:" (10) endl;//设每月工作80小时}}
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