Miao Yue usually_______(play) computer games on weekends.

Miao Yue usually_______(play) computer games on weekends.


相关考题:

Program that can destroy another computer’s programs are called () . A、bugsB、bugsC、virusesD、games

You may try some games to play with your audience , but remember the gamesshouldn' t be too_________ A.complicatedB.confusedC.completed

4. They had great fun ________. on the beach last Sunday.A. play gamesB. to play gamesC. playing gamesD. played games

1. Everyone in our class ________ .A. like singingB. likes play footballC. like watch TVD. likes playing games

The only games( )I play are football and tennis. A.whoB.whichC.whatD.when

Teachers warn students that () to computer games is dangerous.A、likingB、addictionC、preferenceD、playing

Seldom () (I play) (请调整为合适的形式和顺序)computer games.

BTom, Jim and Sam are good friends. They go to school together(一起)and play together.At school, Tom's favorite subject is math. Jim's favorite subject is Chinese. Sam likes P.E.. It's his favorite subject. They often help each other with their studies.After school, they play sports. They all like soccer very much. They play it for more than one hour every day. They like to watch soccer games,too.They often watch them on TV.Saturday and Sunday are their favorite days. Sometimes(有时) they play soccer all day on weekends.( )26. Sam's favorite subject is_________A. P. E.B. mathC. ChineseD. English

30.They like to ________,too.A. play gamesB. watch TVC. play sportsD. watch soccer games

Yao Ming said that______.A. it was hard to watch NBA games on TVB. playing in the NBA was difficultC. he was an NBA starD. it was boring to play basketball

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.What is the topic of this article?查看材料A.How does playing computer games affect the level of violence in children.B.There is no difference between Platform games and 'Beat-Them-Ups'.C.How to control anger while playing computer games.D.How to make children spend less time on computer games.

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.According to the second paragraph, how does violence relate to playing computer games?查看材料A.When losing computer games children tend to experience frustration and anger.B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.C.People who have good hand-eye-coordination tend to be more violent than others.D.The violent content in the games gets children addicted to the games.

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.Which of the following games is supposed to contain violent content?查看材料A.Sonic.B.Super Mario.C.Platformer.D.Beat-Them-Up.

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.What does "unscathed" (Para. 1) probably mean?查看材料A.unsettledB.unbeatenC.unharmedD.unhappy

共用题干Benefits of Playing Games1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.Paragraph 5_______A:What Is the Meaning of Games in National or Local Level?B:Why Games Can Have Practical Side?C:Why Parents Should Support Their Children to Play Games?D:How Games Influence Children's Lives?E:What Should You Think About Before Playing? F: What Soccer Can Bring to People?

共用题干Benefits of Playing Games1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.Children play games that prepare them for work they will do as_______.A:hopeB:cooperatingC:braveD:coordinationE:grown-ups F:competition

单选题Many studies have suggested that _____.Amore and more young people enjoy cruel computer gamesBviolence in computer games makes their players more aggressiveCthere are now far more incidents of violence due to computer gamesDsimulated violence in computer games is different from real violence

单选题What must be brought to play games in the game homes?ATickets.BPaperCCards.DMoney.

问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

单选题He regretted too much time _____ on computer games.Ato costBcostingCto spendDspending

问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

单选题People made small shops into small game houses in order to _____.Amake computer games more popularBget more moneyChelp people to learn computer betterDmake people happy

单选题Generally speaking, men play ball games much better than women because ______.Amen play ball games more often than womenBmen love ball games more than women doCmen’s hand and eye movements are quicker in responseDmen have a smaller number of nerves in their brains than women

单选题The best title for the passage could be _____.AThe Dark Side of Computer GamesBComputer Games—Advantages and DisadvantagesCThe Development of Violent Computer GamesDA Study on the Influence of Computer Games

单选题What is the passage mainly about?AGame houses have a bad effect on young boys.BMore and more small shops have been made into game houses.CYoung boys spend a lot of money playing computer games.DPeople play games better after trying again and again.

判断题利用搜索命令“computer adventure games”与+computer+adventure+games搜索的结果是相同的。A对B错

单选题If there are 25 more games to play in the season, how many more games must the team win to end up winning 60% of the games?A15B16C18D20E21