Those pupils who take an excessive interest in computer games ought to spend more time on ____ readings.A. complexB. radicalC. worthwhileD. permanent

Those pupils who take an excessive interest in computer games ought to spend more time on ____ readings.

A. complex

B. radical

C. worthwhile

D. permanent


相关考题:

Sports and games make our bodies strong, prevent us from getting too fat, and keep us healthy. But these are not their only use. They give us valuable practice in making eyes, brain and muscles work together. In tennis, our eyes see the ball coming, judge its speed and direction and pass this information on to the brain. The brain then arms, legs, and so on, so that the ball is met and hit back where it ought to go. All this must happen with very great speed, and only those who have had a lot of practice at tennis can carry out this complicated chain of events successfully. For those who work with their brains most of the day, the practice of such skills is especially useful.Sports and games are also very useful for character-training. In their lessons at school, boys and girls may learn about such virtues as unselfishness, courage, discipline and love of one's country; but what is learned in books cannot have the same deep effect on a child's character as what is learned by experience. The ordinary day-school cannot give much practical training in living, because most of the pupils' time is spent in classes, studying lessons. So it is what the pupils do in their spare time that really prepares them to take their place in society as citizens when they grow up. If each of them learns to work for his team and not for himself on the football field, he will later find it natural to work for the good of his country instead of only for his own benefit.(1)Besides keeping us healthy, how many other good points of sports and games are mentioned in the passage?A、One.B、Two.C、Three.D、Four.(2)The topic sentence of paragraph 2 is ().A、Sports and games are also very useful for character-trainingB、The ordinary day-school cannot give much practical training in livingC、What the pupils do in their spare time prepares them to take their place in society as citizensD、None of the above(3)The main idea of paragraph 1 is ().A、Sports and games make our bodies healthyB、Tennis is a very good sportC、Tennis is a very fast sportD、Sports and games help us practice many parts of our bodies together.(4)The word “effect” in paragraph 2 line 3 may mean ().A、affectB、factC、resultD、act(5)According to the passage, if a child learns to work for his team on the football field, he will later ().A、become a football starB、win a football matchC、work for his own benefitD、work for the benefit of his country

Some pupils fill their spare time ____ computer games. It is really a waste of time. A.withB.byC.toD.into

— Have you been wasting time on computer games again?— ________. I’ve been studying a lot and I need a break. A.No wayB.I don’t agreeC.Not reallyD.I couldn’t agree more

According to the passage, parents can help their children communicate by____.A showing their own interest in other childrenB encouraging their interest in other childrenC playing games with themD buying them more toys

29. You'd better _________ too much time playing computer games.A. don't spendB. not to spendC. to not spendD. not spend

AIn China,more and more middle school students are getting shorter sleeping time than be-fore. Most students sleep less than nine hours every night,because they have much homework to do. Some homework is given by their teachers,and some by their parents. Also,some students don't know how to save time .They are not careful enough while they do their homework,so it takes them a Iot of time. Some students spend too much time watching TV or playing computer games.They stay up very late. Some students have to get up early every morning on weekdays to get to school on time by bus or by bike.lt can be a long way from home to school.Schools and parents should cut down some of the homework so that our children can enjoy more than nine hours of sleep every night for their health. For children,we should make best use of our time. When we have enough time for sleeping,we will find it much better for both our study and health.( )21. What makes most students sleep less than nine hours every night?A. Watching TV.B. Playing computer games.C. Doing their homework.D. Doing housework.

I have no interest ( ) or patience ( ) playing computer games. A、with/ aboutB、for/ atC、at/ inD、in/ with

We spend more time studying on our lessons than we _______ . A. taking exerciseB. take exerciseC. have taken exerciseD. do taking exercise

One of the features of language use that is of interest to pragmatists is its appropriacy in relation to those who use it and those they address to.()

Tests provide grades, but they also let you know what you need to spend more time ______ and they help make your new knowledge permanent.A、to studyB、studyC、studiedD、studying

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.What is the topic of this article?查看材料A.How does playing computer games affect the level of violence in children.B.There is no difference between Platform games and 'Beat-Them-Ups'.C.How to control anger while playing computer games.D.How to make children spend less time on computer games.

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.According to the second paragraph, how does violence relate to playing computer games?查看材料A.When losing computer games children tend to experience frustration and anger.B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.C.People who have good hand-eye-coordination tend to be more violent than others.D.The violent content in the games gets children addicted to the games.

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.Which of the following games is supposed to contain violent content?查看材料A.Sonic.B.Super Mario.C.Platformer.D.Beat-Them-Up.

40 years ago the idea of disabled people doing sport was never heard of. But when the annual games for the disabled were started at Stoke Mandeville, England in 1948 by Sir Ludwig Guttmann, the situation began to change.Sir Ludwig Guttmann, who had been driven to England in 1939 from Nazi Germany, hadbeen asked by the British government to set up an injuries center at Stoke Mandeville Hospital near London. His ideas about treating injuries included sport for the disabled.In the first games just two teams of injured soldiers took part. The next year, 1949, five teams took part. From those beginnings, things have developed fast. Teams now come from abroad to Stoke Mandeville every year. In 1960 the first Olympics for the Disabled were held in Rome, in the same place as the normal Olympic Games. Now, every four years the Olympic Games for the Disabled are held, if possible, in the same place as the normal Olympic Games, although they are organized separately. In other years Games for the Disabled are still held at Stoke Mandeville. In the 1984 wheelchair Olympic Games, 1064 wheelchair athletes from about 40 countries took part.Unfortunately, they were held at Stoke Mandeville and not in Los Angeles, along with the other Olympics.TheGameshavebeenagreatsuccessinpromotinginternationalfriendshipandunderstanding, and in proving that being disabled does not mean you can't enjoy sport. One small source of disappointment for those who organize and take part in the games, however, has been the unwillingness of the International Olympic Committee to include disabled events at Olympic Games for the able-bodied. Perhaps a few more years are still needed to convince those fortunate enough not to be disabled that their disabled fellow athletes should not be excluded.In Paragraph 3, the underlined word "athletes" means__________.A.people who support the gamesB.people who watch the gamesC.people who organize the gamesD.people who compete in the games

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.What does "unscathed" (Para. 1) probably mean?查看材料A.unsettledB.unbeatenC.unharmedD.unhappy

请阅读Passage 2,完成题:A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.According to the author, why do video games lead to violence more than TV or movies?查看材料A.Because children cannot tell fiction from reality.B.Because children like to act out the scenes in the games on the playground.C.Because computer games involve children more than TV or films.D.Because computer games can produce more anti-social behavior.

共用题干More Than 8 Hours Sleep Too Much of a Good ThingAlthough the dangers of too little sleep are widely known,new research suggests that people who sleep too much may also suffer the consequences.Investigators at the University of California in San Diego found that people who clock up 9 or 10 hours each weeknight appear to have more trouble falling and staying asleep,as well as a number of other sleep problems,than people who sleep 8 hours a night. People who slept only 7 hours each night also said they had more trouble falling asleep and feeling refreshed after a night's sleep than 8-hour sleepers.These findings,which DL Daniel Kripke reported in the journal Psychosomatic Medicine, demonstrate that people who want to get a good night's rest may not need to set aside more than 8 hours a night. He added that it might be a good idea for people who sleep more than 8 hours each night to consider reducing the amount of time they spend in bed,but cautioned that more research is needed to confirm this.Previous studies have shown the potential dangers of chronic shortages of sleep,for instance, one report demonstrated that people who habitually sleep less than 7 hours each night have a higher risk of dying within a fixed period than people who sleep more.For the current report,Kripke reviewed the responses of 1,004 adults to sleep questionnaires,in which participants indicated how much they slept during the week and whether they experienced any sleep problems.Sleep problems included waking in the middle of the night,arising early in the morning and being unable to fall back to sleep,and having fatigue interfere with day-to-day functioning.Kripke found that people who slept between 9 and 10 hours each night were more likely to report experiencing each sleep problem than people who slept 8 hours.In an interview,Kripke noted that long sleepers may struggle to get rest at night simply because they spend too much time in bed. As evidence,he added that one way to help insomnia is to spend less time in bed."It stands to reason that if a person spends too long a time in bed,then they'll spend a higher percentage of time awake,"he said.To get a good night's rest,people may not need to______.A:fall asleep againB:become more energetic the following dayC:sleep less than 7 hoursD:confirm those serious consequencesE:suffer sleep problemsF: sleep more than 8 hours

共用题干More Than 8 Hours Sleep Too Much of a Good ThingAlthough the dangers of too little sleep are widely known,new research suggests that people who sleep too much may also suffer the consequences.Investigators at the University of California in San Diego found that people who clock up 9 or 10 hours each weeknight appear to have more trouble falling and staying asleep,as well as a number of other sleep problems,than people who sleep 8 hours a night. People who slept only 7 hours each night also said they had more trouble falling asleep and feeling refreshed after a night's sleep than 8-hour sleepers.These findings,which DL Daniel Kripke reported in the journal Psychosomatic Medicine, demonstrate that people who want to get a good night's rest may not need to set aside more than 8 hours a night. He added that it might be a good idea for people who sleep more than 8 hours each night to consider reducing the amount of time they spend in bed,but cautioned that more research is needed to confirm this.Previous studies have shown the potential dangers of chronic shortages of sleep,for instance, one report demonstrated that people who habitually sleep less than 7 hours each night have a higher risk of dying within a fixed period than people who sleep more.For the current report,Kripke reviewed the responses of 1,004 adults to sleep questionnaires,in which participants indicated how much they slept during the week and whether they experienced any sleep problems.Sleep problems included waking in the middle of the night,arising early in the morning and being unable to fall back to sleep,and having fatigue interfere with day-to-day functioning.Kripke found that people who slept between 9 and 10 hours each night were more likely to report experiencing each sleep problem than people who slept 8 hours.In an interview,Kripke noted that long sleepers may struggle to get rest at night simply because they spend too much time in bed. As evidence,he added that one way to help insomnia is to spend less time in bed."It stands to reason that if a person spends too long a time in bed,then they'll spend a higher percentage of time awake,"he said.One survey showed that people who habitually______each night have a higher risk of dying.A:fall asleep againB:become more energetic the following dayC:sleep less than 7 hoursD:confirm those serious consequencesE:suffer sleep problemsF: sleep more than 8 hours

共用题干More Than 8 Hours Sleep Too Much of a Good ThingAlthough the dangers of too little sleep are widely known,new research suggests that people who sleep too much may also suffer the consequences.Investigators at the University of California in San Diego found that people who clock up 9 or 10 hours each weeknight appear to have more trouble falling and staying asleep,as well as a number of other sleep problems,than people who sleep 8 hours a night. People who slept only 7 hours each night also said they had more trouble falling asleep and feeling refreshed after a night's sleep than 8-hour sleepers.These findings,which DL Daniel Kripke reported in the journal Psychosomatic Medicine, demonstrate that people who want to get a good night's rest may not need to set aside more than 8 hours a night. He added that it might be a good idea for people who sleep more than 8 hours each night to consider reducing the amount of time they spend in bed,but cautioned that more research is needed to confirm this.Previous studies have shown the potential dangers of chronic shortages of sleep,for instance, one report demonstrated that people who habitually sleep less than 7 hours each night have a higher risk of dying within a fixed period than people who sleep more.For the current report,Kripke reviewed the responses of 1,004 adults to sleep questionnaires,in which participants indicated how much they slept during the week and whether they experienced any sleep problems.Sleep problems included waking in the middle of the night,arising early in the morning and being unable to fall back to sleep,and having fatigue interfere with day-to-day functioning.Kripke found that people who slept between 9 and 10 hours each night were more likely to report experiencing each sleep problem than people who slept 8 hours.In an interview,Kripke noted that long sleepers may struggle to get rest at night simply because they spend too much time in bed. As evidence,he added that one way to help insomnia is to spend less time in bed."It stands to reason that if a person spends too long a time in bed,then they'll spend a higher percentage of time awake,"he said.Long sleepers are reported to be more likely to______.A:fall asleep againB:become more energetic the following dayC:sleep less than 7 hoursD:confirm those serious consequencesE:suffer sleep problemsF: sleep more than 8 hours

填空题Who is the issuer of this Call for Expression of Interest?The ____ of the 2008 Olympic Games.

单选题Tests provide grades, but they also let you know what you need to spend more time()and they help make your new knowledge permanent.Ato studyBstudyCstudiedDstudying

单选题Playing games for hours at a time without a break, Pete sits at the computer screen until his eyes begin to water to water.APete sits at the computer screen until his eyes begin to waterBthe computer screen makes Pete’s eyes waterCPete’s eyes water when he sits at the computer screenDPete’s eyes, who water, sitting at the computer screenEPete sitting at the computer screen with watering eyes

问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

单选题People made small shops into small game houses in order to _____.Amake computer games more popularBget more moneyChelp people to learn computer betterDmake people happy

问答题Directions:Recently, the fact that more and more students have spent too much time playing computer games has aroused great concern. Though the computer and the Internet have brought us great convenience and pleasure in getting information, entertainment and contact with others, we should not ignore their negative impacts on people, especially young students. What bad influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 160 words.

单选题What is the passage mainly about?AGame houses have a bad effect on young boys.BMore and more small shops have been made into game houses.CYoung boys spend a lot of money playing computer games.DPeople play games better after trying again and again.

单选题Many studies have suggested that _____.Amore and more young people enjoy cruel computer gamesBviolence in computer games makes their players more aggressiveCthere are now far more incidents of violence due to computer gamesDsimulated violence in computer games is different from real violence