名词解释题分布式虚拟现实(Distributed Virtual Reality,DVR)

名词解释题
分布式虚拟现实(Distributed Virtual Reality,DVR)

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虚拟现实(Virtual Reality)、增强现实(Augmented Reality)等业务对网络提出了新的要求,主要是( )。 A、高速率B、低时延C、大连接D、广覆盖

Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."35.Which of the following would be the best title ofthe text?A.The Dark Side ofVirtual RealityB.The Coming Horror ofVirtual RealityC.Ways to Slow down Horror in Virtual RealityD.Virtual Reality's Contribution to Games

Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."31.Virtual reality was originally designed asA.a treatment ofveterans'injury after wars.B.an exploration of the myth in human mind.C.a way to raise sympathy for others.D.a remedy for mental disorder caused by stress

Cloud computing provides on-demand service to users by using distributed computing and( )resource management.A.network B.virtual C.centralizedD.specialized

分布式虚拟现实与普通的虚拟现实相比,其特点是()()。

虚拟现实技术(Virtual Reality,简称VR技术),是()才兴起的一门崭新的综合性信息技术A、19世纪初B、19世纪末C、20世纪初D、20世纪末

虚拟现实(virtual reality,VR)或称虚拟环境(virtual environment,VE)是由计算机生成的、具有临场感觉的环境,它是一种全新的人机交互系统。

什么是DistributedD.O.S(Distributed Denial Of Service)分布式拒绝服务

简述VRML(Virtual Reality Modeling Language)的定义及功能。

分布式能源系统(distributed Energy System)

虚拟现实的类型包括()。A、沉浸的虚拟现实B、桌面虚拟现实C、多用户协作虚拟现实D、分布式虚拟现实

分布式虚拟现实系统(DVR)

()也称为简易型虚拟现实系统。A、沉浸式虚拟现实系统B、增强式虚拟现实系统C、桌面式虚拟现实系统D、分布式虚拟现实系统

虚拟现实技术”VR“是哪两个单词的缩写?()A、Visible RealityB、Virtual RealityC、Visual RealityD、Visual Realization

虚拟现实系统的关键技术包括()。A、三维交互技术B、高性能计算处理技术C、分布式虚拟现实D、环境建模技术

Which component of the Cisco nexus 1000v monitors the migration of virtual machine during vmotion events?()A、UCS MangerB、virtual supervisor moduleC、virtual ethernet moduleD、distributed virtual switch

When using VSD, traffic flow goes from the virtual machine to which of these?()A、 Upstream switchB、 Virtual Supervisor ModuleC、 VMware distributed switchD、 VMware vSwitchE、 Service virtual machine

VRML的英文全称是()。A、Virtual Reality Modeling LanguageB、Virtual Resource Management LanguageC、Virtual Reality Multi LanguageD、Visual reality Modeling Language

多选题虚拟现实系统的关键技术包括()。A三维交互技术B高性能计算处理技术C分布式虚拟现实D环境建模技术

单选题()也称为简易型虚拟现实系统。A沉浸式虚拟现实系统B增强式虚拟现实系统C桌面式虚拟现实系统D分布式虚拟现实系统

单选题When using VSD, traffic flow goes from the virtual machine to which of these?()A Upstream switchB Virtual Supervisor ModuleC VMware distributed switchD VMware vSwitchE Service virtual machine

名词解释题VRML(Virtual Reality Modeling Language)

问答题什么是DistributedD.O.S(Distributed Denial Of Service)分布式拒绝服务

单选题Virtual reality can help future teachers learn how to _____.Aassess students’ skill levelsBrespond to individual student’s needsCdeal with students who misbehaveDrun an orderly classroom

问答题简述VRML(Virtual Reality Modeling Language)的定义及功能。

填空题分布式虚拟现实与普通的虚拟现实相比,其特点是()()。

判断题虚拟现实(virtual reality,VR)或称虚拟环境(virtual environment,VE)是由计算机生成的、具有临场感觉的环境,它是一种全新的人机交互系统。A对B错